Perfected One (Prestige Class)
Requirements
- Base Save Bonus
- Fort +12, Ref +12, Will +12
- Skills
- Concentration:24 Ranks
- Feats
- Dodge, Expertise, Improved Unarmed Strike, Stunning Fist.
- Epic Feats
- Perfect Health
- Special
- Purity of Body, or Diamond Body may be substituted for the Perfect health Epic feat requirement.
Basic Abilities
- Base Attack Bonus
- Medium
- Fort Save
- Ref Save
- Will Save
- Skills
- Balance (Dex), Concentration (Con), Escape Artist (Dex), Move Silently (Dex), Tumble (Dex),Knowledge(arcana) (Int)
- Skill Points
- 2 + Int
- Hit Points
- 4 per level
Class Chart
{{Class Chart
|Max Level=10
|Base Attack=
|Fort Save=
|Ref Save=
|Will Save=
|Special1=Battle Trance 1/Day
|Special2=Combat Insight
|Special3=Bonus Feat
|Special4=Perfect Grace, graceful movement, battle trance 2/day
|Special5=Clarity of Battle
|Special6=Bonus Feat
|Special7=Perfect Fortitude, Close the Wound, Battle Trance 3/day
|Special8=See your Future
|Special9=Bonus Feat
|Special10=Perfect Mind, Protective Mind, Battle Trance 4/day
}}
Special Abilities
- Battle Trance
- The perfected one is capable of letting her mind guide her attacks. At first level, the perfected one learns how to enter a battle trance. While in the battle trance, the perfected one gains a +4 bonus to dexterity and wisdom, and a +2 morale bonus to fortitude saves. During the trance, the character may not cast spells, use spell-like abilities, or use spell-completion items. The battle trance only functions if the perfected one is wearing no armor. A battle trance lasts for a number of rounds equal to 3+ the character's newly-modified wisdom modifier. The perfected one may prematurely end the trance. The trance may be started one time per day at 1st level, and one additional time 3 levels after that (4th, 7th, 10th, and so on.)
- Combat Insight
- At second level, the perfected one may add her wisdom bonus to damage dealt with a successful unarmed strike while wearing no armor.
- Perfect Grace
- The perfected one may add her wisdom bonus to reflex saves while unarmored.
- Graceful Movement
- Once per day at 4th level, the perfected one automatically activated graceful movement as needed, although the perfected one may elect not to activate it. Graceful Movement functions as the Freedom of Movement spell. Activating this ability can take place at any time, even during another character's turn.
- Clarity of Battle
- Once per day at 5th level, the perfected one may add her wisdom bonus to her attack rolls for one full round. During this time, the perfected one is treated as though she had the improved combat reflexes feat, even if she doesn't meet the prerequisites. This ability only functions if the perfected one is unarmored. he perfected one gains an additional use of this ability per day every 10 levels after 5th (15th, 25th, and so on.)
- Perfect Fortitude
- The perfected one may add her dexterity bonus to fortitude saves.
- Close the Wound
- Once per day at 7th level, the perfected one's body acts automatically to close her wounds if she is reduced to less than 0 hit points. If the perfected one is reduced to lower than -10 hit points, this ability does not function. When this ability activates, it acts as the heal spell, as cast by a caster of the perfected one's level. This ability can activate at any time, and does not require an action on the perfected one's part.
- See your Future
- once per day, the perfected one receives instantaneous warnings of impending danger as per the foresight spell. The perfected one gains an additional use of this ability every 10 levels of this class gained above 8th.
- Perfect Mind
- As long as the perfected one is unarmored, she may add her constitution bonus to will saves.
- Protective Mind
- Once per day at 10th level, the perfected one may automatically activate this ability if she is targeted by an effect that would detect, influence, or read her emotions or thoughts. This ability functions like the mind blank spell, except that its duration is 1 hour. This ability can activate at any time, and does not require an action on the perfected one's part.